AI Insights · Timothy · April 2022
Top 5 Season Pass Games in Middle East Q1 2022 Performance
Examining the performance of the top 5 season pass games on a unified platform in the Middle East during Q1 2022, highlighting weekly revenue, downloads, and active users.
Analyzing the performance of the top 5 season pass games in the Middle East during Q1 2022 reveals interesting trends in revenue, downloads, and active users. These insights are derived from Sensor Tower, providing a comprehensive view of the market.
PUBG MOBILE from Tencent Mobile International Limited showed a steady revenue stream, peaking at around $2M in late December and maintaining strong performance with weekly revenues fluctuating around $1.5M to $1.8M through the quarter. Weekly downloads saw a slight decline, starting at 102K in late December and dropping to approximately 96K by the end of March. Active users remained robust, varying between 3.5M and 3.8M throughout the quarter.
Rise of Kingdoms by Lilith Games experienced fluctuations in weekly revenue, starting at $564K in late December, dipping to $308K in early January, and peaking again at $669K by the end of January. Downloads showed a downward trend from 13.5K in late December to around 13.8K by the end of March. Active users remained relatively stable around 55K to 81K throughout the quarter.
Clash of Clans from Supercell demonstrated consistent performance with weekly revenue peaking at $472K in late January and maintaining an average of around $230K to $450K through the quarter. Downloads fluctuated slightly, starting at 30.8K in late December and ending at 25.7K in late March. Active users remained strong, hovering around 1.8M to 1.9M throughout the period.
Free Fire: 7th Anniversary by Garena International I Private Limited showed a steady revenue, peaking at $288K in early February and maintaining around $150K to $270K through the quarter. Downloads saw minor fluctuations, starting at 84.7K in late December and reaching 88.1K by the end of March. Active users varied between 2.5M and 3.3M, showing a slight decline over the period.
Top War: Battle Game from River Game HK Limited had a steady revenue stream, peaking at $322K in late March. Downloads remained relatively stable, starting at 9.2K in late December and ending at 15.3K by the end of March. Active users ranged from 76K to 110K, showing slight fluctuations throughout the quarter.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in the Middle East, with each game showing unique trends in revenue, downloads, and active users. For more detailed insights, visit Sensor Tower.